#include "RenderPassSettingWidget.h"
#include <SEUi/SEUi.h>

namespace SEngine
{
    
    RenderPassSettingWidget::RenderPassSettingWidget(EditLayer & layer)
        : m_layer(layer)
    {
    }

    void RenderPassSettingWidget::UpdateImpl(int delta)
    {
        SignalUpdateUI.Invoke();
    }
    
} // namespace SEngine
